




Dragons Adventure: World Explorer
a collaboration between HitPoint, DreamWorks, and Microsoft.
HitPoint Studios
February 2014 – July 2014
a collaboration between HitPoint, DreamWorks, and Microsoft.
HitPoint Studios
February 2014 – July 2014

Run Jump Smash
A contracted project by Disney for Hitpoint Studios.
HitPoint Studios
October 2013 – February 2014
A contracted project by Disney for Hitpoint Studios.
HitPoint Studios
October 2013 – February 2014

Paws of Madness
Capstone at RIT working with a team of seven people.
Rochester Institute of Technology
September 2012 – May 2013
Capstone at RIT working with a team of seven people.
Rochester Institute of Technology
September 2012 – May 2013

Epic Soul Dash
First team project created at RIT and first C++ project in DirectX.
Rochester Institute of Technology
March 2012 – July 2012
First team project created at RIT and first C++ project in DirectX.
Rochester Institute of Technology
March 2012 – July 2012

Voronoi Terrain
Implementing Bresenham’s line algorithm, but instead of using pixels, it uses voxels.
Rochester Institute of Technology
2012
Implementing Bresenham’s line algorithm, but instead of using pixels, it uses voxels.
Rochester Institute of Technology
2012

Terrain Generator
A simple C++/OpenGL voxel-based renderer for a point-cloud terrain generator.
Rochester Institute of Technology
2012
A simple C++/OpenGL voxel-based renderer for a point-cloud terrain generator.
Rochester Institute of Technology
2012

L-Systems and C# Rendering Code
A very simple C#/OpenGL renderer for L-Systems.
University of Massachusetts Lowell
2011
A very simple C#/OpenGL renderer for L-Systems.
University of Massachusetts Lowell
2011